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|---|
| Page matrix of key URLs (A) | ✓ |
| Comparison of two registration scenarios: affiliate landing page vs organic (A) | ✓ |
| Player journey map in four stages, with evidence (A) | ✓ |
| Onboarding corridor map: registration → first deposit → first session (A) | ✓ |
| Friction log with evidence (desktop + mobile) (A) | ✓ |
| QA check log: stability, speed and interface correctness (A) | ✓ |
| CJM behavioral layer: clicks, rage clicks, on-screen returns, drop-off | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditCJM behavioral layer: continuous collection (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Cashier materials: methods, error texts, deposit variations 0 / 1 / 2 / 5 (A) | ✓ |
| Breakdown of the “deposit failed” path (A) | ✓ |
| “Deposit attempt → successful FTD” gap: failed FTD on aggregates | ✓ |
| Failed FTD reasons (method / PSP / retry) | ✓ |
| Acceptance Rate and success of cashier methods | ✓ |
| Transaction cost and comparative findings by method | ✓ |
| Extended cashier analytics | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditCashier alerting (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Deposit chain distribution: Dep1 / Dep2 / Dep3 / Dep4 / Dep5, Dep6-10, Dep10+ | ✓ |
| Distribution by time interval from registration to FTD and its effect on funnel depth | ✓ |
| Share of players with deposits but no single bet ever – a product defect or a fraud pattern | ✓ |
| Money flow: deposits, withdrawals, HOLD | ✓ |
| Game sample with opening timings and lobby remarks (A) | ✓ |
| Breakdown of the search form, lobby structure and quick links (A) | ✓ |
| Surface audit of game offerings: verticals and their discoverability (A) | ✓ |
| “Vertical → retention / return” hypotheses (A) | ✓ |
| Personal cabinet breakdown: navigation, account data, settings, documents / KYC status, history, security (A) | ✓ |
| Withdrawal and KYC materials, or a record of the path's absence / blockage (A) | ✓ |
| Timings and reports on actions and performance (A) | ✓ |
| External bot probes (registration, deposit, bets) within agreed limits | ✓ |
| Reconciliation of test-account identifiers with internal tagging (bot / fraud / duplicate) | ✓ |
| Detection of multi-accounting and bonus abuse in the warehouse | ✓ |
| Actual funnel Reg → FTD → Dep2+ | ✓ |
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| Design findings and a WCAG 2.2 AA remarks register (A) | ✓ |
| Assessment of triggers, CTAs and overload with a list of optimizations (A) | ✓ |
| Comparison of triggers, CTAs and overload with the CRM chain: in-app windows, frequency and channel | ✓ |
| Editorial register for copy and graphics (A) | ✓ |
| Register of format and locale errors; recorded language and currency (A) | ✓ |
| Assessment of fit to the target GEO (A) | ✓ |
| Check of tier-3 pages against an agreed list of sections | ✓ |
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| Map of general bonuses with an assessment (A) | ✓ |
| Bonus load and effectiveness on aggregates | ✓ |
| Accumulated bonus issuance and the share of bonuses in GGR per player | ✓ |
| Bonus Performance: which bonus and mechanic led to a deposit, wager progress, abuse patterns | ✓ |
| Comparison of bonus load in the affiliate platform against the actual cost of bonuses in the warehouse; the size of the gap and its effect on NGR / RevShare | ✓ |
| Matching the terms of visible Level A offers against the warehouse facts | ✓ |
| Breakdown of the loyalty program and offer personalization (A) | ✓ |
| Assessment of bonus-offer personalization after onboarding: welcome / FTD vs Dep2 / Dep5 (A) | ✓ |
| Effect of the welcome package on the chain FTD → Dep2 → Dep3 → Dep4 → Dep5 | ✓ |
| “RFMVPS strategic segment → offer and message” matrix | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditAutomation of personal bonus offers (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Priorities for a personalized lobby and product by verticals and game types | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditPersonalized lobby (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Gamification assessment: mechanics composition, participation terms, reward visibility (A) | ✓ |
| Gamification reach on aggregates: participant share, effect on session frequency and deposit-chain depth | ✓ |
| Gamification return: which mechanic drives deposits and return, effect on LTV and churn | ✓ |
| 14-day communications feed and personalization assessment (A) | ✓ |
| Lifecycle chains and reactivation policies | ✓ |
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| Funnel cut: affiliate entry vs organic | ✓ |
| FTD / NGR cut by sources and affiliates, paid vs organic share | ✓ |
| Concentration of FTD and NGR among top affiliates and the leader's share | ✓ |
| Cohort distribution by affiliate: retention, churn, share of one-time depositors, bonus load, “whales and sharks” (from 50 FTD / month) | ✓ |
| Distribution by age, gender and geo; ARPU by demographic segment | ✓ |
| Hidden fraud – cohort anomalies, incl. time-interval metrics, relative to the average of the relevant market (benchmark: tier 1 GEO) | ✓ |
| Click funnel: click-to-registration and click-to-deposit conversion by affiliate and source type | ✓ |
| Three CACs: full, PP, blended – with the denominator stated | ✓ |
| Three actual CACs (full, PP, blended) with a reconciliation bridge: FTD, bonuses issued vs used, NGR | ✓ |
| Three payback periods: NGR, Gross Profit, Income – on both layers (affiliate platform and actuals) | ✓ |
| Funnel and payback broken down by affiliate, source type and target country (from 50 FTD / month) | ✓ |
| Payback by deal terms and price corridors (CPA / RevShare / Hybrid) within the affiliate × source type × target country combination (from 50 FTD / month) | ✓ |
| Cumulative scale / cut / hold / renegotiate map by affiliate, source type and deal terms (from 100 FTD) | ✓ |
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| Cohort retention: D1 / D3 / D7 / D14 / D30 / D90 (where fields are available) | ✓ |
| Retention curve and early churn, including the share of one-day FTD | ✓ |
| D7→D30 decay (and D30→D90 if both horizons are in the package) | ✓ |
| Reconciliation of Level A communication density with dips in the retention curve | ✓ |
| Share of one-time depositors vs repeat depositors | ✓ |
| Distribution of closed accounts | ✓ |
| Volume distribution by provider, category and vertical | ✓ |
| Link between a specific player's vertical and their retention and return | ✓ |
| Tournament participation: effect on the next deposit and retention | ✓ |
| Churn with a comparison baseline and the implied daily outflow | ✓ |
| Churn prediction – ACTIVE / RISK segments (by recency) accounting for behavioral patterns | ✓ |
| Link between Churned and touches and offers: which messages did or did not bring activity back | ✓ |
| Churned by the last change to the real balance: deposit, withdrawal or bet | ✓ |
| Segment distribution on the full RFMVPS (Recency, Frequency, Monetary, Velocity, Profitability, Security): six axes – including deposit-chain speed and behavioral security | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditRFMVPS (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
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|---|
| VIP by grade and contribution to NGR | ✓ |
| Reconciliation of the internal VIP list against actual revenue per player | ✓ |
| Speed of becoming VIP: distribution of days/deposits from registration to VIP status, by entry cohort | ✓ |
| VIP dynamics: new, returned, inactive and deactivated VIPs over the period | ✓ |
| VIP behaviour: session and betting behavior, behavior-based churn risk, personal offers | ✓ |
| “VIP grade → offer and message” matrix | ✓ |
| Breakdown of “sharks”: players with a negative contribution by withdrawal-to-deposit ratio | ✓ |
| Share of the personal bonus budget going to the VIP segment, and its return | ✓ |
| Churn rate in the VIP segment, separate from overall portfolio churn | ✓ |
| Reactivation of dormant and lost VIPs: share of returners, the return's contribution to NGR, effectiveness of reactivation campaigns by grade | ✓ |
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| Operator P&L: waterfall GGR → NGR → Gross Profit → Income | ✓ |
| Cost of bonuses, Royalty (PSP / providers / WL) and marketing | ✓ |
| Cost distribution by provider fee groups and an assessment of how effectively the negative-GGR buffer is managed | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditNegative-GGR buffer management assistant, incl. alerting (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Product activity aggregates: bets, average per player, bet / dep, RTP and Margin as a BI observation | ✓ |
| LTV, ARPPU and the share of bonuses in GGR | ✓ |
| LTV on the 7 / 30 / 60 / 90 horizons | ✓ |
| Per-player unit economics on cumulative revenue, without cost allocation | ✓ |
| Unit economics with cost allocation per player and per product | ✓ |
| Cohort revenue per FTD by entry cohort | ✓ |
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| Map of offers and features for the player: jackpots, lottery, referral, VIP program, tournaments, app, mobile, gamification, knowledge base, catalog composition, presence of sportsbook / prediction markets (no functional audit) (A) | ✓ |
| Top-level audit of the support service (A) | ✓ |
| Ticket load, SLA, CSAT / NPS, staffing and script QA; improvement backlog; conversion to deposit and churn after contact, broken down by contact topic | ✓ |
| Distribution of outbound calls by segment and their effect on deposit conversion | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditSupport analytics automation and alerting (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Top-level SEO findings (A) | ✓ |
| Rankings and organic visibility | ✓ |
| Publicly available brand trust with growth points, including a distribution by complaint topic (withdrawals, bonuses, support) (A) | ✓ |
| Comparison of reputation tone with 3 competitors (A) | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditReputation monitoring (integration) | ●Ordered on top of Level C. A separate proposal after the audit |
| Product SWOT against 3 competitors: every point backed by a screenshot, a link and an observation date (A) | ✓ |
| SWOT comparison axes: localization, USP, UX / UI, registration form, cashier and payment methods, deposit and withdrawal limits, providers visible at onboarding, the player offering, bonuses and the loyalty program, support service, brand trust (A) | ✓ |
| A “product vs competitors” comparison table for every axis, marked stronger / on par / weaker, including a table of deposit and withdrawal limits (A) | ✓ |
| Opportunities and threats: unoccupied niches, risks of mechanics being copied, dependency on individual providers and payment methods (A) | ✓ |
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|---|
| Systems landscape snapshot | ✓ |
| “Level A observation → B / C KPI family” map | ✓ |
| List of diagnostic pairs for the next level | ✓ |
| Executive summary for management | ✓ |
| Priorities confirmed by the numbers | ✓ |
| List of priority tasks (quick wins) | ✓ |
| Proposals for long-term strategies | ✓ |
| Hypothesis-testing plan | ✓ |
| Proposals for integrating new mechanics and tools, with a qualitative forecast of their effect on conversions, LTV and trust | ✓ |
| Recommendations for raising brand trust | ✓ |
| ●Ordered on top of Level C. A separate proposal after the auditAI discovery: map of manual steps, a shortlist of use cases, a list of the data needed | ●Ordered on top of Level C. A separate proposal after the audit |
| ●Ordered on top of Level C. A separate proposal after the auditWorkflow audit (marketing, CRM, support, product), an AI-rollout roadmap and an action plan naming the points of impact on margin | ●Ordered on top of Level C. A separate proposal after the audit |